![]() ![]() It also lacks the abundant carrots and cabbages that Fabernum has. It is literally the cuprum manufacturing hub of the continent, or at least on the western seaboard.īut it's also completely wide open, so if you try to leave anyone can see you, and you will be at their mercy. ![]() Meduli is naturally going to be an ideal choice for beginners as it has an abundance of saburra all around it, pigs for meat and leather, and a steppe horse spawn not too far to the east. There are three entry/exit points, one of which to the south is notoriously dangerous as the area just outside of it is wide open spaces with woodland cover not far from it, allowing player bandits to hide and wait for suitable targets for highway robbery or worse. The rooftops and structures are designed deviously in such a way that thieves and parkour enthusiasts will find most beneficial. I would stay away from Tindrem until you've acclimatised yourself with how the game systems work and you're comfortable with being in a big city (which is quite big as it is even without the slums, port district, rich district and mage towers). So I was thinking, maybe vets can help put together some tips for new players on how to choose their first city after Haven. ![]() Other than that, still pretty much clueless. I still don't know where I'll go after Haven when the game releases, but for now on the beta I chose Meduli because I happened to watch a video about horse taming being around there and I found out Saburra is also found around that zone, which interests me a lot as an armor crafter. Of course, you can always just go to a different city if you don't like your choice but considering your Haven bank gets automatically transferred to the bank of your chosen city, switching will be slow and dangerous. After Haven you get a choice and it might as well just choose randomly for you because the names on the list don't mean anything for the new player. So, my guess is you already know exactly where you are going to go after Haven. You know which guilds make which towns their stomping grounds, who has a beef with who and each zone's characteristics. MO veterans know who's who, what's what and where's all that. ![]()
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